References

Re-exports Frustum
Re-exports Orientation
Re-exports Rectangle
Re-exports ThickLinesMesh
Re-exports VECTOR2_X
Re-exports VECTOR2_Y
Re-exports VECTOR3_MAX
Re-exports VECTOR3_MIN
Re-exports VECTOR3_X
Re-exports VECTOR3_Y
Re-exports VECTOR3_Z
Re-exports VECTOR3_ZERO
Re-exports addToScene
Re-exports angleBetweenVectors2
Re-exports angleBetweenVectors3
Re-exports angleDistance
Re-exports getLocalMatrix
Re-exports getLocalMatrixToRef
Re-exports getRotationQuaternion
Re-exports intersectLineLine2
Re-exports intersectRayPlane
Re-exports isCollinear2
Re-exports isMirrorScaling3
Re-exports isParallel2
Re-exports isPointInFrustum
Re-exports isPointInSegmentBounds2
Re-exports isPointInTriangle2
Re-exports isPointOnSegment2
Re-exports isTriangleInFrustum
Re-exports normalizeAngle
Re-exports orientationToLine2
Re-exports perpendicularVector2
Re-exports perpendicularVector3
Re-exports projectPointOnLine2
Re-exports projectPointOnLine2ToRef
Re-exports projectPointOnLine3
Re-exports projectPointOnLine3ToRef
Re-exports projectPointOnPlane
Re-exports quaternionFromAxes
Re-exports quaternionFromAxesToRef
Re-exports quaternionToAxisAngle
Re-exports rectanglesIntersecting
Re-exports removeFromScene
Re-exports resizeInViewSpace
Re-exports rotate
Re-exports rotateVector2
Re-exports rotateVector2ToRef
Re-exports rotateVector3
Re-exports rotateVector3ToRef
Re-exports segmentRectangleIntersecting
Re-exports segmentsIntersecting2
Re-exports setLocalMatrix
Re-exports signedAngleBetweenVectors2
Re-exports signedAngleBetweenVectors3
Re-exports triangleNormal
Re-exports triangleNormalToRef
Re-exports triangleRectangleIntersecting
Re-exports updateFrozenWorldMatrix

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